This is a bit more of an special use case topic, but something I wanted to accomplish a while ago, and I thought I'd share it for anyone else trying to solve a similar problem. I wanted to have a more generic way of Drawing Arcs, instead of using CGContextAddArc. However, figuring out the math to do this in using Curves instead was pretty tricky. Luckily i stumbled across a blog which did something similar. You can read it here. So here is my implementation in case anyone else out there is looking...(read more)
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