In the world of App Development, performance is always a concern. Today, i'm going to show you how you can easily add performance to your application for custom drawing. If you've ever used the CoreGraphics API's, then you probably know that the drawing work is done mainly on the CPU. Since, the rest of your Application logic is also going to be dependent on the CPU, you don't want your UI code to be locking it up. In this three part series I'm going to walk you through the code...(read more)
↧